Adrian Dika
Hellooo! I'm Adrian, a CompEng student based on University of Indonesia. I love everything gaming, arts, music, tech, and everything in between.
Major interests in game development from ideas and creations to market research, community building and managing to sound design, and confident singing in-between projects. Recently learnt Luau for physics mechanisms and Next.js for full-stack architectures with AI-assisted tools.

Technical Arsenal
The tools and technologies I wield to bring ideas to life — from game engines to full-stack systems.
Core Game Coding
Complex game logic & engine mechanics
Full-Stack & Systems
Web architecture & serverless
3D & World Building
Environment design & modeling
Creative & Media
Content creation & visual design
Featured Work
A curated selection of projects spanning game development, full-stack engineering, and creative design.

CLUTTER Logo, still a concept, generated from Gemini (of course).
CLUTTER (Under Development)

Logo is actually taken from in-game gameplay. Not subject to change.
Die.io

Landing page of the official website. Silly and aesthetically pleasing.
UGCLeaks

Epitome frontend implementation. Thank my colleague.
Drawbattle
Visual Portfolio
3D modeling, environment design, and digital media, alongside content creation.

Low-Poly 3D Assets
Botany
Maps
Courtyard Catalog

Interior Design
Daycare-themed Room

Graphic Design
Memory Album Design

YouTube
PvZ 2 Content